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Tile Rendering 16 & 8K: Deliver Ultra‑Hi‑Res images

June 29, 2025
2 min read

Why 16 & 8 K Is Suddenly Everywhere

  • Virtual Production LED volumes – Disney, Netflix & commercial studios now run 8–12 K LED walls; background plates are delivered at double native res so the wall never shows pixels on camera.
  • VR headsets & domes – Quest 3 already pushes 4 K‑per‑eye; fulldome and planetariums request 12 K/16 K equirectangular plates for future‑proof playback.
  • Architectural marketing – 360° tours replace stills; investors expect zoom‑in on tiny details.

Google Trends shows “16k panorama render” up +260 % YoY (May 2025). High‑res output is no longer niche.
A single 16 384 × 8 192 frame on one GPU can take hours — impossible deadlines.

Tile Rendering: The Shortcut

Tile (split) rendering chops a huge frame into small squares processed in parallel across several GPU boxes. Example grid: 4 × 4 tiles → each tile = 4 096 px.

Method Render time (Octane, RTX 3090) Saving
Full frame 7 h 12 m
Tile 4 × 4 (4 × RTX 3090) 1 h 53 m ‑74 %

How It Works Under the Hood — No Tweaking Required

We run Deadline as our backbone scheduler; tile rendering is a native feature there. All presets are baked in — 3dsmax, Octane, Blender, Unreal Engine, NotchLC.

What you do:

What happens backstage:

  • Deadline splits the frame into a 4 × 4 grid.
  • Jobs route to 4 × RTX 3090 nodes or relevant CPU nodes.
  • Merge task stitches tiles and seam‑checks; mismatched tiles auto re‑render (no charge).

Three Tricks for Seam‑Free Tiles

  • Disable post‑process AA & Bloom – they bleed across tile borders.
  • Use a fixed noise seed (Octane / Cycles / Corona).
  • 2‑px overlap — Forrender applies automatically when Tile Mode is ON.

3ds Max + Corona & V‑Ray: Turbo‑Still in 8 K / 12 K (GPU and CPU)

Scene Hardware Full‑frame Tile 4 × 4 Time‑save
Interior 8 K (Corona 11, UHDCache) 64‑core CPU 3 h 40 m 58 m ‑74 %
Interior 8 K (Corona 11) RTX 3090 1 h 45 m 29 m ‑72 %
Product close‑up 12 K (V‑Ray GPU) RTX 3090 3 h 10 m 46 m ‑75 %

Setup (GPU or CPU identical):

  • Enable 2.5D Displacement (Corona, V‑Ray render tiles flawlessly).
  • Tick Tile Mode 4 × 4 — Deadline splits .max, merges .CXR/.EXR.
  • Seam‑check & tone‑mapping run post‑merge.

How We Handle It at Forrender

2 × RTX 3090 node Price / h Cost 16 K frame
Forrender $3 $6.78 (1 h 53 m)
Rebus (4 × RTX 5000) $12 $9.12
iRender (4 × RTX 4090) $9 $7.98

We’re up to 70 % cheaper and test assemblies before delivery.

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