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A series of lessons about creating a snowy landscape in World Creator 2, FStorm Render, V-Ray, Houdini, Teya Conceptor, 3ds Max

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Creating a frozen mountains. Part 1. World Creator 2 tutorial. Frozen Terrain generation and texturing.


In this part we will talk:

– About how to simply create a landscape by using a different filters in World Creator 2.
– How to assign the textures and create masks for future use in Quixel Mixer.

Video content:

0:01 – Information about the subtitles
0:05 – Lesson topic
0:23 – Creating Terrain in World Creator 2
0:54 – Adding different filters
4:30 – Demonstration of the landscape after applying filters
4:51 – List of filters which used in this tutorial
6:31 – Texturing the landscape
8:51 – Demonstration of the landscape with textures
9:05 – Export Displacement map and other textures needed for Quixel Mixer
9:47 – What will we talk about in the next lessons
10:38 – Forrender Renderfarm
10:48 – InfoPartners
10:51 – Preview of other lessons and playlist

Creating a frozen mountains. Part 2. Quixel mixer landscape texturing tutorial. Render in 3ds Max and FStorm

In this part we will talk:

– about how to create material in Quixel Mixer, which includes different textures assigned by masks.
– How to export all this material to Quixel Bridge and import into 3ds Max.
– about how to render the landscape in FStorm and create a basic atmosphere, about which we will continue to talk in the 3rd part.

Video content:

0:00 – Information about the subtitles
0:05 – Tutorial theme
0:13 – Creating a new project in Quixel Mixer and importing a Displacement map from the World Creator 2.
1:55 – Assigning a different materials by using exported heatmaps
6:37 – Export material to Quixel Bridge – for further import to 3ds Max
7:07 – Setting up a scene in 3dsmax for rendering in FStorm
10:00 – Adding FStorm Sky and turning on the atmosphere. View adjustment.
12:03 – Tone Mapping
12:21 – Export received material from Quxiel Bridge
14:01 – Forrender Renderfarm
14:12 – InfoPartners
14:15 – Preview of other lessons and playlist.

Creation of frozen mountains. Part 3. Creating clouds in Teya Conceptor and Houdini. Export Vdb to 3ds max

In this part we will talk about how to:

– create stylized clouds in Teya Conceptor
– convert them to realistic ones inside Houdini
– export them to Vdb format
– import vbd into 3ds Max using VrayVolumeGrid

Video content:

0:01 – Information about subtitles
0:05 – Tutorial theme
0:31 – Creating stylized clouds in Teya Conceptor
4:46 – Creating realistic clouds in Houdini from the geometry which was exported from Teya Conceptor
11:06 – Import Vdb into 3ds Max by using VrayVolumeGrid.
11:52 – About what will be the next lesson
12:09 – Forrender Renderfarm
12:20 – InfoPartners
12:23 – Preview of other lessons and playlist

Creation of frozen mountains. The final part. FStorm Render. Render environment with clouds and atmosphere in 3ds Max tutorial.

In this part we will talk about how:

– convert vdb to geometry by using V-Ray Volume Grid
– customize cloud material
– make clouds more realistic
– make high-quality render volume scatter effects
– fight with volume scatter bugs by using ray threshold.
– render different lighting and atmosphere with clouds in FStorm

Video Content:

0:00 – Subtitle Information
0:05 – Tutorial theme
0:23 – Convert vbd to geometry
0:59 – Configure cloud material in FStorm
2:29 – Building a composition of clouds
7:00 – Rendering a scene in FStorm and setting up different lighting with the atmosphere
19:09 – Forrender Renderfarm
19:18 – InfoPartners
19:21 – Preview of other lessons and playlist.

Enjoy watching!
Best regards, Andrew Krivulya aka Charly.



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